Searched refs:VIEW_Y (Results 1 – 2 of 2) sorted by relevance
73 view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L); in initscreen()291 && sp->file->row < viewrow + VIEW_Y in draw_view()470 viewrow = mf->row - VIEW_Y / 2; in centerview()477 viewrow -= VIEW_Y / 3; in upview()483 viewrow += VIEW_Y / 3; in downview()503 if (mf->row < viewrow + VIEW_Y/4) in adjustview()504 viewrow = mf->row - (VIEW_Y - VIEW_Y/4); in adjustview()505 else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4)) in adjustview()506 viewrow = mf->row - VIEW_Y/4; in adjustview()
80 #define VIEW_Y (BOX_Y-2) macro81 #define VIEW_B (VIEW_T+VIEW_Y-1)87 #define SLOT_Y VIEW_Y