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Searched refs:WALL4 (Results 1 – 6 of 6) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dexpl.c94 case WALL4: in showexpl()
221 Maze[r->r_y][r->r_x] = WALL4; in remove_wall()
H A Dhunt.h86 # define WALL4 '/' macro
H A Dshots.c278 case WALL4: in move_normal_shot()
312 Maze[y][x] = WALL4; in move_normal_shot()
705 case WALL4: in move_flyer()
849 case WALL4: in chkslime()
1054 case WALL4: in iswall()
H A Dmakemaze.c222 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
H A Dexecute.c236 case WALL4: in move_player()
H A Ddriver.c473 See_over[WALL4] = FALSE; in init()