Searched refs:WALL4 (Results 1 – 6 of 6) sorted by relevance
94 case WALL4: in showexpl()221 Maze[r->r_y][r->r_x] = WALL4; in remove_wall()
86 # define WALL4 '/' macro
278 case WALL4: in move_normal_shot()312 Maze[y][x] = WALL4; in move_normal_shot()705 case WALL4: in move_flyer()849 case WALL4: in chkslime()1054 case WALL4: in iswall()
222 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
236 case WALL4: in move_player()
473 See_over[WALL4] = FALSE; in init()