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Searched refs:ZAP_POS (Results 1 – 4 of 4) sorted by relevance

/openbsd/games/hack/
H A Dhack.zap.c398 if (!ZAP_POS(typ)) { in bhit()
437 if (!ZAP_POS(levl[(int)bhitpos.x][(int)bhitpos.y].typ)) { in boomhit()
498 if (ZAP_POS(levl[(int)sx][sy-dy].typ)) in buzz()
500 if (ZAP_POS(levl[sx-dx][(int)sy].typ)) { in buzz()
580 if(!ZAP_POS(lev->typ)) { in buzz()
588 if(ZAP_POS(rmn = levl[(int)sx][sy-dy].typ) && in buzz()
589 (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ))) in buzz()
591 if(ZAP_POS(rmn = levl[sx-dx][(int)sy].typ) && in buzz()
592 (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ))) in buzz()
H A Ddef.rm.h87 #define ZAP_POS(typ) ((typ) > DOOR) macro
H A Dhack.vault.c301 ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){ in gd_move()
H A Dhack.apply.c274 if(!ZAP_POS(levl[bchx][bchy].typ)) { in bchit()