Searched refs:dont_adjust (Results 1 – 3 of 3) sorted by relevance
147 dont_adjust = !dont_adjust; in play()
59 char dont_adjust; variable310 (void) wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn); in draw_turn()501 if (dont_adjust) in adjustview()
105 extern char dont_adjust;