Searched refs:infullgame (Results 1 – 1 of 1) sorted by relevance
181 bool startedgame = FALSE, infullgame = FALSE; variable660 if (infullgame) { in fndbase()735 infullgame = FALSE; in startgame()1301 if (infullgame) { in movetofound()1473 if (infullgame) { in movecard()1489 infullgame = TRUE; in movecard()