Searched refs:m_private_state (Results 1 – 3 of 3) sorted by relevance
23 … -s "Public: ${var.m_public_state%S} Private: ${var.m_private_state%S}"
417 m_private_state(eStateUnloaded), in Process()1062 if (m_private_state.GetValue() == eStateExited) { in SetExitStatus()1087 switch (m_private_state.GetValue()) { in IsAlive()1298 return m_private_state.GetValue(); in GetState()1427 std::lock_guard<std::recursive_mutex> guard(m_private_state.GetMutex()); in SetPrivateState()1429 const StateType old_state = m_private_state.GetValueNoLock(); in SetPrivateState()1442 m_private_state.SetValueNoLock(new_state); in SetPrivateState()3069 StateAsCString(m_private_state.GetValue())); in PrivateResume()3167 m_private_state.GetValue() == eStateRunning) { in StopForDestroyOrDetach()3201 StateType private_state = m_private_state.GetValue(); in StopForDestroyOrDetach()[all …]
2730 lldb::StateType state = m_private_state.GetValue(); in PrivateStateThreadIsValid()2860 m_private_state; // The actual state of our process variable