Searched refs:p_maze (Results 1 – 4 of 4) sorted by relevance
76 if (pp->p_maze[y][x] == type) in showexpl()78 pp->p_maze[y][x] = type; in showexpl()83 if (pp->p_maze[y][x] == type) in showexpl()85 pp->p_maze[y][x] = type; in showexpl()125 if (pp->p_maze[y][x] == ep->e_char) { in rollexpl()126 pp->p_maze[y][x] = c; in rollexpl()
61 outstr(pp, pp->p_maze[0], WIDTH); in drawmaze()63 endp = &pp->p_maze[y][WIDTH]; in drawmaze()64 for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++) in drawmaze()79 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH); in drawmaze()241 if (ch != ((char *) pp->p_maze)[index]) { in check()250 ((char *) rpp->p_maze)[index] = ch; in check()
277 memcpy(pp->p_maze, Maze, sizeof pp->p_maze); in stmonitor()304 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()307 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()309 newpp->p_maze[y][x] = SPACE; in stplayer()311 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()315 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
161 char p_maze[HEIGHT][WIDTH2]; member