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Searched refs:p_ncshot (Results 1 – 4 of 4) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dexecute.c317 if (pp->p_ncshot > 0) in move_player()
318 if (--pp->p_ncshot == conf_maxncshot) in move_player()
371 if (pp->p_ncshot > conf_maxncshot) in fire()
375 if (pp->p_ncshot++ == conf_maxncshot) { in fire()
419 if (pp->p_ncshot > conf_maxncshot) in fire_slime()
423 if (pp->p_ncshot++ == conf_maxncshot) { in fire_slime()
H A Dserver.h153 int p_ncshot; member
H A Ddraw.c98 (pp->p_ncshot < conf_maxncshot) ? "ok" : ""); in drawstatus()
H A Danswer.c358 newpp->p_ncshot = 0; in stplayer()