Searched refs:p_sword (Results 1 – 5 of 5) sorted by relevance
/openbsd/games/phantasia/ |
H A D | fight.c | 357 inflict = 1.0 + Player.p_sword; in playerhits() 634 Player.p_sword = in monsthits() 928 (1.2 * (Player.p_strength + Player.p_sword) in throwspell() 1341 if (dtemp >= Player.p_sword) in awardtreasure() 1342 Player.p_sword = dtemp; in awardtreasure() 1383 if (dtemp >= Player.p_sword) in awardtreasure() 1384 Player.p_sword = dtemp; in awardtreasure() 1409 if (dtemp >= Player.p_sword) in awardtreasure() 1410 Player.p_sword = dtemp; in awardtreasure() 1442 if (dtemp >= Player.p_sword) in awardtreasure() [all …]
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H A D | misc.c | 270 Player.p_shield, Player.p_sword, Player.p_quksilver, in tradingpost() 363 else if (numitems < Player.p_sword) in tradingpost() 371 Player.p_sword = numitems; in tradingpost() 505 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats() 554 mvprintw(15, 40, "Sword : %9.0f", Player.p_sword); in allstatslist() 883 Player.p_quksilver = Player.p_sword = 0.0; in death() 1204 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats() 1260 Player.p_sword *= 0.93; in adjuststats() 1295 playerp->p_sword = in initplayer()
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H A D | phantstruct.h | 16 double p_sword; /* sword */ member
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H A D | interplayer.c | 304 Player.p_sword = MAX(Player.p_sword, Other.p_sword); in battleplayer()
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H A D | gamesupport.c | 138 printw("F:Sword %.0f\n", playerp->p_sword); in changestats() 285 dptr = &playerp->p_sword; in changestats()
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