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Searched refs:p_undershot (Results 1 – 5 of 5) sorted by relevance

/openbsd/games/hunt/huntd/
H A Dexecute.c301 if (newp->p_undershot) in move_player()
321 if (pp->p_undershot) { in move_player()
323 pp->p_undershot = FALSE; in move_player()
387 pp->p_undershot = TRUE; in fire()
435 pp->p_undershot = TRUE; in fire_slime()
H A Dshots.c647 if (pp->p_undershot) { in move_flyer()
649 pp->p_undershot = FALSE; in move_flyer()
1201 pp->p_undershot = TRUE; in mark_player()
1217 pp->p_undershot = TRUE; in mark_boot()
H A Dserver.h143 int p_undershot; member
H A Ddriver.c675 if (pp->p_undershot) in zap()
774 np->p_undershot = FALSE; in zap()
792 if (pp->p_undershot) in zap()
H A Danswer.c325 newpp->p_undershot = FALSE; in stplayer()