Searched refs:AMULET (Results 1 – 16 of 16) sorted by relevance
/original-bsd/games/battlestar/ |
H A D | com7.c | 145 if (testbit(inven,AMULET) || testbit(wear,AMULET)){ 153 if (testbit(inven,AMULET)){ 154 clearbit(inven,AMULET); 155 carrying -= objwt[AMULET]; 156 encumber -= objcumber[AMULET]; 159 clearbit(wear,AMULET); 228 …hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0…
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H A D | com2.c | 45 case AMULET: in wearit() 98 if (wordvalue[wordnumber] == AMULET && testbit(inven,AMULET) && position != FINAL){ in use() 125 else if (wordvalue[wordnumber] == AMULET) in use() 256 setbit(location[position].objects,AMULET); in follow()
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H A D | com5.c | 128 if (n != AMULET && n != MEDALION && n != TALISMAN) in zzz() 211 …while (wordtype[++wordnumber] != OBJECT && wordvalue[wordnumber] != AMULET && wordvalue[wordnumbe… in give() 234 …if (result != -1 && (testbit(location[position].objects,obj) || obj == AMULET || obj == MEDALION |… in give() 250 if (obj == AMULET || obj == MEDALION || obj == TALISMAN){ in give()
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H A D | com4.c | 108 case AMULET: 109 if (testbit(location[position].objects,AMULET)){ 135 …f (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){ 258 if (value != AMULET && value != MEDALION && value != TALISMAN)
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H A D | dayobjs.c | 77 { 13, AMULET },
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H A D | com1.c | 100 …bit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ in news()
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H A D | extern.h | 55 #define AMULET 17 macro
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H A D | words.c | 35 { "amulet", AMULET, NOUNS },
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H A D | com3.c | 106 case AMULET: in bury()
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/original-bsd/games/rogue/ |
H A D | object.c | 305 case AMULET: 669 obj->what_is = AMULET; in put_amulet() 714 obj->what_is = AMULET; in c_object_for_wizard()
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H A D | pack.c | 504 *mask = AMULET; 515 return(mask_pack(&rogue.pack, AMULET)); in has_amulet()
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H A D | rogue.h | 46 #define AMULET ((unsigned short) 0400) macro
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H A D | score.c | 433 case AMULET:
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H A D | inventory.c | 426 if (obj->what_is == AMULET) {
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H A D | room.c | 212 case AMULET:
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/original-bsd/games/larn/ |
H A D | header.h | 98 #define AMULET 23 macro
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