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Searched refs:BLINDCOUNT (Results 1 – 8 of 8) sorted by relevance

/original-bsd/games/larn/
H A Dregen.c46 …if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep… in regen()
H A Dobject.c476 c[BLINDCOUNT]+=500; return;
503 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts();
509 case 'r': if (c[BLINDCOUNT]) break;
523 static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
687 if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); in obook()
693 case 'r': if (c[BLINDCOUNT]) break; in obook()
728 if (c[BLINDCOUNT]) return; in ocookie()
H A Ddisplay.c271 if (c[BLINDCOUNT]) return; /* see nothing if blind */
309 if (c[BLINDCOUNT]) return; /* see nothing if blind */
H A Dstore.c367 if (c[BLINDCOUNT]) c[BLINDCOUNT]=1; /* cure blindness too! */ in oschool()
H A Dmain.c515 if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else in parse()
796 if (!c[BLINDCOUNT]) in eatcookie()
H A Dheader.h103 #define BLINDCOUNT 28 macro
H A Dmonster.c282 case 10: c[BLINDCOUNT]=0; return; /* cure blindness */
596 if (c[BLINDCOUNT]==0) /* if not blind show effect */
668 if (c[BLINDCOUNT]) { lastnum=279; p="monster"; }
H A Dmovem.c247 if (c[BLINDCOUNT]) return; /* if blind don't show where monsters are */