Searched refs:CHARMCOUNT (Results 1 – 5 of 5) sorted by relevance
/original-bsd/games/larn/ |
H A D | regen.c | 49 if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; in regen()
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H A D | header.h | 108 #define CHARMCOUNT 33 macro
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H A D | object.c | 525 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT, 528 STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
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H A D | display.c | 125 CHARMCOUNT,"Charm", TIMESTOP,"Time Stop", HOLDMONST,"Hold Monst",
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H A D | monster.c | 260 case 4: /* charm monster */ c[CHARMCOUNT] += c[CHARISMA]<<1; return; 917 if (c[CHARMCOUNT]) if (rnd(30)+5*monster[mster].level-c[CHARISMA]<30)
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