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Searched refs:CHARMCOUNT (Results 1 – 5 of 5) sorted by relevance

/original-bsd/games/larn/
H A Dregen.c49 if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; in regen()
H A Dheader.h108 #define CHARMCOUNT 33 macro
H A Dobject.c525 static char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCOUNT, CHARMCOUNT,
528 STRCOUNT,GIANTSTR,CHARMCOUNT,INVISIBILITY,CANCELLATION,
H A Ddisplay.c125 CHARMCOUNT,"Charm", TIMESTOP,"Time Stop", HOLDMONST,"Hold Monst",
H A Dmonster.c260 case 4: /* charm monster */ c[CHARMCOUNT] += c[CHARISMA]<<1; return;
917 if (c[CHARMCOUNT]) if (rnd(30)+5*monster[mster].level-c[CHARISMA]<30)