Home
last modified time | relevance | path

Searched refs:C_RIGHT_WAY (Results 1 – 5 of 5) sorted by relevance

/original-bsd/games/mille/
H A Dtypes.c42 case C_RIGHT_WAY:
45 return C_RIGHT_WAY;
H A Dmove.c183 case C_DRIVE_SAFE: case C_RIGHT_WAY:
263 case C_DRIVE_SAFE: case C_RIGHT_WAY:
265 || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
266 if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
270 if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
273 || (pp->new_speed && card == C_RIGHT_WAY)) {
292 if (card == C_RIGHT_WAY) {
456 case C_DRIVE_SAFE: case C_RIGHT_WAY:
H A Dcomp.c71 case C_SPARE_SAFE: case C_RIGHT_WAY: in calcmove()
73 (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) { in calcmove()
115 !(pp->hand[i] == C_RIGHT_WAY && in calcmove()
325 case C_SPARE_SAFE: case C_RIGHT_WAY: in calcmove()
H A Dextern.c136 C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
H A Dmille.h108 # define C_RIGHT_WAY 18 macro