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Searched refs:Invisible (Results 1 – 8 of 8) sorted by relevance

/original-bsd/games/hack/
H A Dhack.pri.c175 if(!Invisible) at(u.ux,u.uy,u.usym); in prme()
197 if(!Invisible) { in docrt()
269 if(u.udispl && (Invisible || u.udisx != u.ux || u.udisy != u.uy)) in pru()
273 if(Invisible) { in pru()
298 if(x == u.ux && y == u.uy && (!Invisible)) { in prl()
472 return((x == u.ux && y == u.uy && !Invisible)
H A Dhack.h98 #define Invisible (Invis && !See_invisible) macro
H A Dhack.do.c33 if(Invisible) newsym(u.ux, u.uy);
71 if(Invisible) newsym(u.ux,u.uy);
H A Dhack.tty.c255 if(!Invisible) curs_on_u(); else home(); in parse()
H A Dhack.steal.c18 if(Invisible) newsym(u.ux, u.uy);
H A Dhack.c195 if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); in domove()
348 if(Invisible) newsym(u.ux,u.uy); in pickup()
448 if(Invisible) newsym(u.ux,u.uy); in pickup()
H A Dhack.trap.c86 if(Invisible) newsym(u.ux, u.uy);
H A Dhack.zap.c207 if(Invisible) newsym(u.ux, u.uy); in dozap()