Searched refs:Invisible (Results 1 – 8 of 8) sorted by relevance
/original-bsd/games/hack/ |
H A D | hack.pri.c | 175 if(!Invisible) at(u.ux,u.uy,u.usym); in prme() 197 if(!Invisible) { in docrt() 269 if(u.udispl && (Invisible || u.udisx != u.ux || u.udisy != u.uy)) in pru() 273 if(Invisible) { in pru() 298 if(x == u.ux && y == u.uy && (!Invisible)) { in prl() 472 return((x == u.ux && y == u.uy && !Invisible)
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H A D | hack.h | 98 #define Invisible (Invis && !See_invisible) macro
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H A D | hack.do.c | 33 if(Invisible) newsym(u.ux, u.uy); 71 if(Invisible) newsym(u.ux,u.uy);
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H A D | hack.tty.c | 255 if(!Invisible) curs_on_u(); else home(); in parse()
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H A D | hack.steal.c | 18 if(Invisible) newsym(u.ux, u.uy);
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H A D | hack.c | 195 if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); in domove() 348 if(Invisible) newsym(u.ux,u.uy); in pickup() 448 if(Invisible) newsym(u.ux,u.uy); in pickup()
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H A D | hack.trap.c | 86 if(Invisible) newsym(u.ux, u.uy);
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H A D | hack.zap.c | 207 if(Invisible) newsym(u.ux, u.uy); in dozap()
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