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Searched refs:MIN_ROW (Results 1 – 11 of 11) sorted by relevance

/original-bsd/games/rogue/
H A Dmessage.c55 mvaddstr(MIN_ROW-1, msg_col, more);
64 mvaddstr(MIN_ROW-1, 0, msg);
99 move(MIN_ROW-1, 0); in check_message()
137 move(MIN_ROW-1, i+n);
H A Dhit.c363 if (allow_off_screen || (*row > MIN_ROW)) {
373 if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
379 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
H A Dtrap.c216 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
230 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
H A Dlevel.c177 top_row = MIN_ROW;
183 top_row = MIN_ROW;
189 top_row = MIN_ROW;
229 top_row = get_rand(MIN_ROW, MIN_ROW+5);
H A Dmove.c203 if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
229 for (i = ((rogue.row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
H A Droom.c111 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) { in light_passage()
227 r = get_rand(MIN_ROW, DROWS-2);
H A Drogue.h399 #define MIN_ROW 1 macro
H A Dthrow.c189 if ((row > (DROWS-2)) || (row < MIN_ROW) ||
H A Duse.c420 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || in hold_monster()
H A Dspec_hit.c260 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
H A Dmonster.c643 (row < MIN_ROW) || (row > (DROWS-2)) || in create_monster()