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Searched refs:OBOOK (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/larn/
H A Dmain.c333 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: in showwield()
347 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: in showwield()
367 case OBOOK: case OSCROLL: count++; in showread()
376 case OBOOK: case OSCROLL: show3(j); in showread()
450 case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
771 if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; } in readscr()
H A Dmonster.c324 *p=OBOOK; iarg[i][j]=level; *kn=0;
635 *p=OBOOK; iarg[x][y]=level;
1006 OBOOK, OBOOK, OBOOK, OBOOK, ODAGGER, ODAGGER, ODAGGER, OLEATHER, OLEATHER,
H A Dheader.h221 #define OBOOK 43 macro
H A Dobject.c35 case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; in lookforobject()
697 …case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */ in obook()
H A Dstore.c68 { 200, 0, OBOOK, 8, 1 },
H A Dcreate.c313 fillmroom(rund(3),OBOOK,j); fillmroom(rund(3),OALTAR,0);