Searched refs:OBOOK (Results 1 – 6 of 6) sorted by relevance
/original-bsd/games/larn/ |
H A D | main.c | 333 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: in showwield() 347 case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: in showwield() 367 case OBOOK: case OSCROLL: count++; in showread() 376 case OBOOK: case OSCROLL: show3(j); in showread() 450 case OLARNEYE: case OBOOK: case OSPIRITSCARAB: 771 if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; } in readscr()
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H A D | monster.c | 324 *p=OBOOK; iarg[i][j]=level; *kn=0; 635 *p=OBOOK; iarg[x][y]=level; 1006 OBOOK, OBOOK, OBOOK, OBOOK, ODAGGER, ODAGGER, ODAGGER, OLEATHER, OLEATHER,
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H A D | header.h | 221 #define OBOOK 43 macro
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H A D | object.c | 35 case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; in lookforobject() 697 …case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */ in obook()
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H A D | store.c | 68 { 200, 0, OBOOK, 8, 1 },
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H A D | create.c | 313 fillmroom(rund(3),OBOOK,j); fillmroom(rund(3),OALTAR,0);
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