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Searched refs:OGOLDPILE (Results 1 – 6 of 6) sorted by relevance

/original-bsd/games/larn/
H A Dmonster.c975 if (amount > 250) createitem(OMAXGOLD,amount/100); else createitem(OGOLDPILE,amount);
1005 OPOTION, OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE,
H A Dobject.c20 case OGOLDPILE: case OMAXGOLD: in lookforobject()
399 if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD))
410 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
H A Dheader.h175 #define OGOLDPILE 18 macro
H A Dmovem.c230 case OGOLDPILE: case OMAXGOLD: case OKGOLD: case ODGOLD:
H A Dcreate.c335 fillroom(OGOLDPILE,12*rnd(j+1)+(j<<3)+10); /* make GOLD */
H A Dmain.c737 { *p=OGOLDPILE; i=amt; } in dropobj()