Searched refs:OGOLDPILE (Results 1 – 6 of 6) sorted by relevance
/original-bsd/games/larn/ |
H A D | monster.c | 975 if (amount > 250) createitem(OMAXGOLD,amount/100); else createitem(OGOLDPILE,amount); 1005 OPOTION, OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE,
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H A D | object.c | 20 case OGOLDPILE: case OMAXGOLD: in lookforobject() 399 if ((item[j][i]==OGOLDPILE) || (item[j][i]==OMAXGOLD)) 410 || (k==OSAPPHIRE) || (k==OLARNEYE) || (k==OGOLDPILE))
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H A D | header.h | 175 #define OGOLDPILE 18 macro
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H A D | movem.c | 230 case OGOLDPILE: case OMAXGOLD: case OKGOLD: case ODGOLD:
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H A D | create.c | 335 fillroom(OGOLDPILE,12*rnd(j+1)+(j<<3)+10); /* make GOLD */
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H A D | main.c | 737 { *p=OGOLDPILE; i=amt; } in dropobj()
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