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Searched refs:RESTORE_STRENGTH (Results 1 – 3 of 3) sorted by relevance

/original-bsd/games/rogue/
H A Drogue.h86 #define RESTORE_STRENGTH 1 macro
H A Duse.c76 case RESTORE_STRENGTH: in quaff()
H A Dobject.c436 obj->which_kind = RESTORE_STRENGTH;