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Searched refs:doors (Results 1 – 21 of 21) sorted by relevance

/original-bsd/games/hack/
H A Dhack.mkshop.c77 sx = doors[sh].x; in mkshop()
78 sy = doors[sh].y; in mkshop()
95 pline("door [%d,%d]", doors[sh].x, doors[sh].y); in mkshop()
109 ESHK->shd = doors[sh]; in mkshop()
121 if((sx == sroom->lx && doors[sh].x == sx-1) || in mkshop()
122 (sx == sroom->hx && doors[sh].x == sx+1) || in mkshop()
123 (sy == sroom->ly && doors[sh].y == sy-1) || in mkshop()
165 if((sx == sroom->lx && doors[sh].x == sx-1) ||
166 (sx == sroom->hx && doors[sh].x == sx+1) ||
167 (sy == sroom->ly && doors[sh].y == sy-1) ||
[all …]
H A Ddef.mkroom.h13 extern coord doors[DOORMAX];
H A Dhack.lev.c54 bwrite(fd,(char *) doors,sizeof(doors));
240 mread(fd, (char *)doors, sizeof(doors));
H A Dhack.unix.c361 if(dist(fx,fy) < dist(doors[tmp].x, doors[tmp].y)){
362 fx = doors[tmp].x;
363 fy = doors[tmp].y;
H A Dhack.Decl.c15 coord doors[DOORMAX]; variable
H A Dhack.dog.c219 dist(doors[tmp].x, doors[tmp].y)){
220 gx = doors[tmp].x;
221 gy = doors[tmp].y;
H A Dhack.mklev.c20 coord doors[DOORMAX]; variable
357 doors[tmp] = doors[tmp-1];
359 doors[tmp].x = x;
360 doors[tmp].y = y;
H A Dhh37 s search search for secret doors, hidden traps and monsters
H A Dhelp64 s search for secret doors and traps around you.
H A Drumors427 They say that you need a key in order to open locked doors.
477 Wish for a skeleton-key and open all doors!
498 You need a key in order to open locked doors.
/original-bsd/games/rogue/
H A Droom.c327 oth_rn = rooms[rn].doors[i].oth_room;
406 if (rooms[rr].doors[k].oth_room == rn) {
407 monster->trow = rooms[rr].doors[k].oth_row;
408 monster->tcol = rooms[rr].doors[k].oth_col;
431 if (rooms[i].doors[j].oth_room == rn) {
433 if (rooms[rn].doors[k].oth_room == i) {
434 monster->trow = rooms[rn].doors[k].oth_row;
435 monster->tcol = rooms[rn].doors[k].oth_col;
468 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
469 *row = rooms[rn].doors[d].oth_row;
[all …]
H A Dlevel.c311 rooms[room1].doors[dir/2].oth_room = room2;
312 rooms[room1].doors[dir/2].oth_row = row2;
313 rooms[room1].doors[dir/2].oth_col = col2;
315 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_room = room1;
316 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_row = row1;
317 rooms[room2].doors[(((dir+4)%DIRS)/2)].oth_col = col1;
328 rooms[i].doors[j].oth_room = NO_ROOM; in clear_level()
380 rm->doors[dir/2].door_row = *row;
381 rm->doors[dir/2].door_col = *col;
520 if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) {
H A Dmonster.c687 if (rooms[rn].doors[d].oth_room != NO_ROOM) {
688 monster->trow = rooms[rn].doors[d].door_row;
689 monster->tcol = rooms[rn].doors[d].door_col;
H A Drogue.h261 door doors[4]; member
/original-bsd/usr.bin/calendar/calendars/
H A Dcalendar.history486 12/31 Winterland closes its doors, 1978
/original-bsd/usr.sbin/sendmail/
H A DFAQ302 offices a few doors apart. You can create alternative
/original-bsd/games/fortune/datfiles/
H A Dfortunes-o.real1762 bookcase doors to shatter and a secretary to pass out.
H A Dfortunes22573 Suddenly, the saloon doors burst open. An enormous man, standing over
9388 and the women's room without having little pictures on the doors.
21818 said, 'Phoenix.' So I pushed Phoenix. A few seconds later the doors
23219 I opened doors for little old ladies, I helped the blind to see,
23455 been replaced by electronic cards you slide into slots in the doors.
32313 Nature is by and large to be found out of doors, a location where,
41750 and tourist handouts. This bear has learned to open car doors in
42055 years arguing the Monty Hall and the three doors problem.
45964 trapped in the revolving doors again.
46996 to the green, his wife noticed that there were two doors on the shack,
[all …]
H A Dlimerick2764 And the knot holes in doors
H A Dfortunes1235 pictures on the doors.
9183 Nature is by and large to be found out of doors, a location where, it
10417 religious symbols drawn on the doors emerges from the living
H A Dfortunes2-o6182 bookcase doors to shatter and a secretary to pass out. You:
11001 revolving doors?
13842 "Chapped lips," said the cowboy, heading for the saloon doors.