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Searched refs:next_room (Results 1 – 1 of 1) sorted by relevance

/original-bsd/games/wump/
H A Dwump.c264 next_room = atoi(room_number);
267 if (next_room == room_num + 1 &&
269 ++next_room;
271 while (next_room < 1 || next_room > room_num + 1) {
272 if (next_room < 0 && next_room != -1)
274 if (next_room > room_num + 1)
279 ++next_room;
285 next_room = atoi(answer);
308 if (next_room == room_num + 1)
311 player_loc = next_room;
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