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/original-bsd/games/wump/
H A Dwump.c73 int pit_num = PIT_COUNT; /* # pits in cave */ variable
109 pit_num = atoi(optarg);
146 pit_num += ((random() % (room_num / 2)) + 1);
155 if (pit_num > room_num / 2) {
169 room_num, link_num, bat_num, plural(bat_num), pit_num,
170 plural(pit_num), arrow_num);
553 for (i = 0; i < pit_num; ++i) { in initialize_things_in_cave()