Searched refs:readyL (Results 1 – 9 of 9) sorted by relevance
2 +/"points"8t"loadL"8t"loadR"8t"readyL"8t"readyL"ndbbbb2+36+36+
60 if (mf->readyL & R_LOADING) in newturn()61 if (mf->readyL & R_DOUBLE) in newturn()62 mf->readyL = R_LOADING; in newturn()64 mf->readyL = R_LOADED; in newturn()277 loadname[mf->loadL], readyname(mf->readyL), in draw_stat()
65 mf->readyL = R_EMPTY; in play()
48 sp->file->readyL = R_LOADED|R_INITIAL; in dr_main()
50 ready = mf->readyL; in acceptcombat()170 mf->readyL = R_EMPTY; in acceptcombat()
166 mf->readyL = ready|R_LOADING; in loadplayer()
209 mf->readyL = R_LOADED|R_INITIAL; in initialize()
270 ready = sp->file->readyL; in compcombat()330 sp->file->readyL &= ~R_INITIAL; in compcombat()
161 char readyL; /* 26 */ member