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Searched refs:readyL (Results 1 – 9 of 9) sorted by relevance

/original-bsd/games/sail/
H A D:file2 +/"points"8t"loadL"8t"loadR"8t"readyL"8t"readyL"ndbbbb2+36+36+
H A Dpl_7.c60 if (mf->readyL & R_LOADING) in newturn()
61 if (mf->readyL & R_DOUBLE) in newturn()
62 mf->readyL = R_LOADING; in newturn()
64 mf->readyL = R_LOADED; in newturn()
277 loadname[mf->loadL], readyname(mf->readyL), in draw_stat()
H A Dpl_2.c65 mf->readyL = R_EMPTY; in play()
H A Ddr_main.c48 sp->file->readyL = R_LOADED|R_INITIAL; in dr_main()
H A Dpl_3.c50 ready = mf->readyL; in acceptcombat()
170 mf->readyL = R_EMPTY; in acceptcombat()
H A Dpl_6.c166 mf->readyL = ready|R_LOADING; in loadplayer()
H A Dpl_main.c209 mf->readyL = R_LOADED|R_INITIAL; in initialize()
H A Ddr_1.c270 ready = sp->file->readyL; in compcombat()
330 sp->file->readyL &= ~R_INITIAL; in compcombat()
H A Dextern.h161 char readyL; /* 26 */ member