/original-bsd/old/vfilters/vpsf/ |
H A D | vpsf.c | 33 char screen[PAGELN][LINELN]; variable 126 clear(screen, sizeof(screen)); in set_up() 200 cp = &screen[outline][outcol]; 251 screen[0][o] = '|'; 252 screen[1][o] = '|'; 253 screen[length - 1][o] = '|'; 254 screen[length - 2][o] = '|'; 263 fwrite(screen[n], sizeof(char), sizeof(screen[0]), stdout);
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/original-bsd/old/vfilters/sidebyside/ |
H A D | sidebyside.c | 28 char screen[EJLINE][LINELN]; variable 55 clear(screen, EJLINE * LINELN); 139 register char *cp = screen[outline]; 186 putline(screen[i]); in oflush() 197 clear(screen, EJLINE * LINELN); in oflush() 220 screen[0][o - LMARG] = '|'; 221 screen[1][o - LMARG] = '|'; 222 screen[EJLINE - 1][o - LMARG] = '|'; 223 screen[EJLINE - 2][o - LMARG] = '|';
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/original-bsd/contrib/sc/ |
H A D | help.c | 417 pscreen(screen) in pscreen() argument 418 char *screen[]; in pscreen() 426 for (line = 0; screen[line]; line++) { 428 (void) addstr (screen[line]);
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H A D | TODO | 30 before trying to redraw the screen in update 36 a screen update will be (less cpu required) 41 16) make sure that startup size will at least fill the screen w/ cells. 58 2) lock/freeze (glue down) a section of the screen (the rest of the screen 59 scrolls but a row/column/block stays fixed on the screen) 74 10) don't redraw the whole screen all the time
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/original-bsd/usr.bin/more/ |
H A D | more.help | 6 f, ^F, SPACE * Forward N lines, default one screen. 7 b, ^B * Backward N lines, default one screen. 10 d, ^D * Forward N lines, default half screen or last N to d/u. 11 u, ^U * Backward N lines, default half screen or last N to d/u. 16 r, ^L Repaint screen. 17 R Repaint screen, discarding buffered input.
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H A D | Makefile | 6 option.c os.c output.c position.c prim.c screen.c signal.c tags.c \
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/original-bsd/lib/libcurses/PSD.doc/ |
H A D | doc.I | 70 is a screen, 72 which will cause a clear-screen sequence to be sent 83 Sets the clear flag for the screen 88 this will force a clear-screen to be printed on the next 97 does not alter the contents of the screen. 104 call will cause a clear-screen, 107 is not a screen. 114 This does not force a clear-screen sequence on the next refresh 149 except that it never causes a clear-screen sequence to be generated
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H A D | appen.C | 22 of the source tree and in various utilities that use the screen such as 28 using the screen updating sections of the package. 56 patterns on the screen. 75 is a very good place to use the screen updating routines,
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/original-bsd/games/atc/ |
H A D | extern.c | 34 C_SCREEN screen, *sp = &screen; variable
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H A D | extern.h | 28 extern C_SCREEN screen, *sp;
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/original-bsd/usr.bin/mail/ |
H A D | cmd1.c | 26 static int screen; variable 39 screen = (n-1)/size; 40 if (screen < 0) 41 screen = 0; 42 mp = &message[screen * size]; 78 s = screen; 87 screen = s; 95 screen = s;
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/original-bsd/old/more/ |
H A D | more.help | 5 <space> Display next k lines of text [current screen size] 6 z Display next k lines of text [current screen size]* 19 ctrl-L Redraw screen
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/original-bsd/games/larn/ |
H A D | display.c | 197 char screen[MAXX][MAXY],d_flag; /* template for the screen */ variable 215 if (know[j][i]==0) screen[j][i] = ' '; else in drawscreen() 216 if (k=mitem[j][i]) screen[j][i] = monstnamelist[k]; else in drawscreen() 217 if ((k=item[j][i])==OWALL) screen[j][i] = '#'; in drawscreen() 218 else screen[j][i] = ' '; in drawscreen() 222 j=d_xmin; while ((screen[j][i]==' ') && (j<d_xmax)) j++; in drawscreen() 227 m=d_xmax-1; while ((screen[m][i]==' ') && (m>d_xmin)) --m; in drawscreen() 234 for (k=j; k<=j+3; k++) if (screen[k][i] != ' ') k=1000; in drawscreen() 236 { while(screen[j][i]==' ' && j<=m) j++; cursor(j+1,i+1); } in drawscreen() 238 lprc(screen[j++][i]); in drawscreen()
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H A D | movem.c | 127 smm: screen[m][k]=127; break; 129 default: screen[m][k]= 0; break; 132 screen[playerx][playery]=1; 140 if (screen[m][k]==tmp) /* if find proximity n advance it */ 143 if (screen[xtmp=m+diroffx[z]][ytmp=k+diroffy[z]]==0) 144 screen[xtmp][ytmp]=tmp+1; 151 if (screen[xl=i+diroffx[z]][yl=j+diroffy[z]]==tmp)
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/original-bsd/usr.bin/tn3270/ctlr/ |
H A D | makefile | 61 options.h screen.h scrnctlr.h 147 api$O: api.h ../general/general.h ../api/disp_asc.h screen.h oia.h 150 inbound$O: ../general/general.h function.h hostctlr.h oia.h scrnctlr.h screen.h 155 outbound$O: ../general/general.h hostctlr.h oia.h screen.h ../api/ebc_disp.h
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/original-bsd/sys/luna68k/stand/ |
H A D | parse.c | 48 int screen(); 86 { "screen", screen },
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H A D | screen.c | 23 screen(argc, argv) in screen() function
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/original-bsd/games/xroach/ |
H A D | xroach.c | 39 int screen; variable 136 screen = DefaultScreen(display); 137 rootWin = RootWindow(display, screen); 138 black = BlackPixel(display, screen); 139 white = WhitePixel(display, screen); 141 display_width = DisplayWidth(display, screen); 142 display_height = DisplayHeight(display, screen); 592 if (XAllocNamedColor(display, DefaultColormap(display, screen),
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/original-bsd/local/toolchest/ksh/sh/ |
H A D | emacs.c | 124 static genchar *screen; /* pointer to window buffer */ variable 169 screen = Screen; 913 cursor = screen; 949 print(i)&&((cursor-screen)<(w_size-1))) 993 cursor = screen; 1007 sptr = screen; 1030 setcursor(sptr-screen,*nptr); 1084 register int old = cursor - screen; 1100 putchar(screen[old++]); 1107 cursor = screen+new;
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/original-bsd/usr.bin/window/ |
H A D | windowrc | 12 # Create two unequal sized windows of full screen width, 27 # The top one is the rest of the screen.
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/original-bsd/games/tetris/ |
H A D | Makefile | 4 SRCS= input.c screen.c shapes.c scores.c tetris.c
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/original-bsd/contrib/dungeon/ |
H A D | Makefile.bsd | 164 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h 167 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h 184 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h 190 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h 192 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h 197 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h 202 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h 221 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
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H A D | Makefile.sun | 164 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h 167 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h 184 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h 190 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h 192 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h 197 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h 202 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h 221 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
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H A D | Makefile.sysv | 165 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h 168 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h 185 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h 191 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h 193 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h 198 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h 203 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h 222 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
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/original-bsd/games/battlestar/ |
H A D | fly.c | 52 screen(); in visual() 150 screen() in screen() function
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