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Searched refs:screen (Results 1 – 25 of 59) sorted by relevance

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/original-bsd/old/vfilters/vpsf/
H A Dvpsf.c33 char screen[PAGELN][LINELN]; variable
126 clear(screen, sizeof(screen)); in set_up()
200 cp = &screen[outline][outcol];
251 screen[0][o] = '|';
252 screen[1][o] = '|';
253 screen[length - 1][o] = '|';
254 screen[length - 2][o] = '|';
263 fwrite(screen[n], sizeof(char), sizeof(screen[0]), stdout);
/original-bsd/old/vfilters/sidebyside/
H A Dsidebyside.c28 char screen[EJLINE][LINELN]; variable
55 clear(screen, EJLINE * LINELN);
139 register char *cp = screen[outline];
186 putline(screen[i]); in oflush()
197 clear(screen, EJLINE * LINELN); in oflush()
220 screen[0][o - LMARG] = '|';
221 screen[1][o - LMARG] = '|';
222 screen[EJLINE - 1][o - LMARG] = '|';
223 screen[EJLINE - 2][o - LMARG] = '|';
/original-bsd/contrib/sc/
H A Dhelp.c417 pscreen(screen) in pscreen() argument
418 char *screen[]; in pscreen()
426 for (line = 0; screen[line]; line++) {
428 (void) addstr (screen[line]);
H A DTODO30 before trying to redraw the screen in update
36 a screen update will be (less cpu required)
41 16) make sure that startup size will at least fill the screen w/ cells.
58 2) lock/freeze (glue down) a section of the screen (the rest of the screen
59 scrolls but a row/column/block stays fixed on the screen)
74 10) don't redraw the whole screen all the time
/original-bsd/usr.bin/more/
H A Dmore.help6 f, ^F, SPACE * Forward N lines, default one screen.
7 b, ^B * Backward N lines, default one screen.
10 d, ^D * Forward N lines, default half screen or last N to d/u.
11 u, ^U * Backward N lines, default half screen or last N to d/u.
16 r, ^L Repaint screen.
17 R Repaint screen, discarding buffered input.
H A DMakefile6 option.c os.c output.c position.c prim.c screen.c signal.c tags.c \
/original-bsd/lib/libcurses/PSD.doc/
H A Ddoc.I70 is a screen,
72 which will cause a clear-screen sequence to be sent
83 Sets the clear flag for the screen
88 this will force a clear-screen to be printed on the next
97 does not alter the contents of the screen.
104 call will cause a clear-screen,
107 is not a screen.
114 This does not force a clear-screen sequence on the next refresh
149 except that it never causes a clear-screen sequence to be generated
H A Dappen.C22 of the source tree and in various utilities that use the screen such as
28 using the screen updating sections of the package.
56 patterns on the screen.
75 is a very good place to use the screen updating routines,
/original-bsd/games/atc/
H A Dextern.c34 C_SCREEN screen, *sp = &screen; variable
H A Dextern.h28 extern C_SCREEN screen, *sp;
/original-bsd/usr.bin/mail/
H A Dcmd1.c26 static int screen; variable
39 screen = (n-1)/size;
40 if (screen < 0)
41 screen = 0;
42 mp = &message[screen * size];
78 s = screen;
87 screen = s;
95 screen = s;
/original-bsd/old/more/
H A Dmore.help5 <space> Display next k lines of text [current screen size]
6 z Display next k lines of text [current screen size]*
19 ctrl-L Redraw screen
/original-bsd/games/larn/
H A Ddisplay.c197 char screen[MAXX][MAXY],d_flag; /* template for the screen */ variable
215 if (know[j][i]==0) screen[j][i] = ' '; else in drawscreen()
216 if (k=mitem[j][i]) screen[j][i] = monstnamelist[k]; else in drawscreen()
217 if ((k=item[j][i])==OWALL) screen[j][i] = '#'; in drawscreen()
218 else screen[j][i] = ' '; in drawscreen()
222 j=d_xmin; while ((screen[j][i]==' ') && (j<d_xmax)) j++; in drawscreen()
227 m=d_xmax-1; while ((screen[m][i]==' ') && (m>d_xmin)) --m; in drawscreen()
234 for (k=j; k<=j+3; k++) if (screen[k][i] != ' ') k=1000; in drawscreen()
236 { while(screen[j][i]==' ' && j<=m) j++; cursor(j+1,i+1); } in drawscreen()
238 lprc(screen[j++][i]); in drawscreen()
H A Dmovem.c127 smm: screen[m][k]=127; break;
129 default: screen[m][k]= 0; break;
132 screen[playerx][playery]=1;
140 if (screen[m][k]==tmp) /* if find proximity n advance it */
143 if (screen[xtmp=m+diroffx[z]][ytmp=k+diroffy[z]]==0)
144 screen[xtmp][ytmp]=tmp+1;
151 if (screen[xl=i+diroffx[z]][yl=j+diroffy[z]]==tmp)
/original-bsd/usr.bin/tn3270/ctlr/
H A Dmakefile61 options.h screen.h scrnctlr.h
147 api$O: api.h ../general/general.h ../api/disp_asc.h screen.h oia.h
150 inbound$O: ../general/general.h function.h hostctlr.h oia.h scrnctlr.h screen.h
155 outbound$O: ../general/general.h hostctlr.h oia.h screen.h ../api/ebc_disp.h
/original-bsd/sys/luna68k/stand/
H A Dparse.c48 int screen();
86 { "screen", screen },
H A Dscreen.c23 screen(argc, argv) in screen() function
/original-bsd/games/xroach/
H A Dxroach.c39 int screen; variable
136 screen = DefaultScreen(display);
137 rootWin = RootWindow(display, screen);
138 black = BlackPixel(display, screen);
139 white = WhitePixel(display, screen);
141 display_width = DisplayWidth(display, screen);
142 display_height = DisplayHeight(display, screen);
592 if (XAllocNamedColor(display, DefaultColormap(display, screen),
/original-bsd/local/toolchest/ksh/sh/
H A Demacs.c124 static genchar *screen; /* pointer to window buffer */ variable
169 screen = Screen;
913 cursor = screen;
949 print(i)&&((cursor-screen)<(w_size-1)))
993 cursor = screen;
1007 sptr = screen;
1030 setcursor(sptr-screen,*nptr);
1084 register int old = cursor - screen;
1100 putchar(screen[old++]);
1107 cursor = screen+new;
/original-bsd/usr.bin/window/
H A Dwindowrc12 # Create two unequal sized windows of full screen width,
27 # The top one is the rest of the screen.
/original-bsd/games/tetris/
H A DMakefile4 SRCS= input.c screen.c shapes.c scores.c tetris.c
/original-bsd/contrib/dungeon/
H A DMakefile.bsd164 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
167 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
184 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
190 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
192 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
197 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
202 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
221 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
H A DMakefile.sun164 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
167 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
184 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
190 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
192 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
197 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
202 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
221 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
H A DMakefile.sysv165 dinit.o: files.h parser.h gamestate.h state.h screen.h mindex.h io.h debug.h
168 dmain.o: parser.h gamestate.h state.h screen.h puzzle.h io.h debug.h rooms.h
185 dsub.o: flags.h parser.h gamestate.h screen.h rooms.h rflag.h xsrch.h objects.h
191 dverb2.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h exits.h
193 dverb2.o: state.h screen.h puzzle.h rooms.h exits.h objects.h clock.h
198 gdt.o: parser.h gamestate.h state.h screen.h puzzle.h io.h mindex.h debug.h
203 nobjs.o: parser.h gamestate.h state.h screen.h puzzle.h rooms.h rflag.h
222 sverbs.o: parser.h gamestate.h state.h screen.h io.h rooms.h rflag.h rindex.h
/original-bsd/games/battlestar/
H A Dfly.c52 screen(); in visual()
150 screen() in screen() function

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