Searched refs:xupstair (Results 1 – 10 of 10) sorted by relevance
/original-bsd/games/hack/ |
H A D | hack.lev.c | 41 bwrite(fd,(char *) &xupstair,sizeof(xupstair)); 181 mread(fd, (char *)&xupstair, sizeof(xupstair));
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H A D | hack.Decl.c | 28 xchar xupstair, yupstair, xdnstair, ydnstair; variable
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H A D | hack.mkmaze.c | 84 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; in makemaz() 85 levl[xupstair][yupstair].typ = STAIRS; in makemaz()
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H A D | hack.do.c | 102 if(u.ux != xupstair || u.uy != yupstair) { in doup() 183 u.ux = xupstair; /* this will confuse the player! */ 191 u.ux = xupstair;
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H A D | hack.mkshop.c | 256 return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
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H A D | hack.h | 36 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
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H A D | hack.mklev.c | 27 xchar xdnstair,xupstair,ydnstair,yupstair; variable 73 xupstair = somex(); /* %% < and > might be in the same place */ in makelevel() 75 levl[xupstair][yupstair].scrsym ='<'; in makelevel() 76 levl[xupstair][yupstair].typ = STAIRS; in makelevel()
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H A D | hack.main.c | 264 u.ux = xupstair;
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H A D | hack.pri.c | 347 else if(x == xupstair && y == yupstair) tmp = '<';
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H A D | hack.c | 255 (xupstair == u.ux && yupstair == u.uy) || in domove()
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