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Searched refs:xupstair (Results 1 – 10 of 10) sorted by relevance

/original-bsd/games/hack/
H A Dhack.lev.c41 bwrite(fd,(char *) &xupstair,sizeof(xupstair));
181 mread(fd, (char *)&xupstair, sizeof(xupstair));
H A Dhack.Decl.c28 xchar xupstair, yupstair, xdnstair, ydnstair; variable
H A Dhack.mkmaze.c84 levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = '<'; in makemaz()
85 levl[xupstair][yupstair].typ = STAIRS; in makemaz()
H A Dhack.do.c102 if(u.ux != xupstair || u.uy != yupstair) { in doup()
183 u.ux = xupstair; /* this will confuse the player! */
191 u.ux = xupstair;
H A Dhack.mkshop.c256 return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
H A Dhack.h36 extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
H A Dhack.mklev.c27 xchar xdnstair,xupstair,ydnstair,yupstair; variable
73 xupstair = somex(); /* %% < and > might be in the same place */ in makelevel()
75 levl[xupstair][yupstair].scrsym ='<'; in makelevel()
76 levl[xupstair][yupstair].typ = STAIRS; in makelevel()
H A Dhack.main.c264 u.ux = xupstair;
H A Dhack.pri.c347 else if(x == xupstair && y == yupstair) tmp = '<';
H A Dhack.c255 (xupstair == u.ux && yupstair == u.uy) || in domove()