Searched refs:TCG_HIGHWATER (Results 1 – 2 of 2) sorted by relevance
30 #define TCG_HIGHWATER 1024 macro
357 s->code_gen_highwater = end - TCG_HIGHWATER; in tcg_region_assign()383 region.agg_size_full += size_full - TCG_HIGHWATER; in tcg_region_alloc()918 capacity -= region.n * TCG_HIGHWATER; in tcg_code_capacity()