Searched refs:ACCESS_TO_STR (Results 1 – 1 of 1) sorted by relevance
4205 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; } in wined3d_debug_resource_access() macro4206 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU); in wined3d_debug_resource_access()4207 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU); in wined3d_debug_resource_access()4208 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R); in wined3d_debug_resource_access()4209 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W); in wined3d_debug_resource_access()4210 #undef ACCESS_TO_STR in wined3d_debug_resource_access()