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Searched refs:ACCESS_TO_STR (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dutils.c4205 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; } in wined3d_debug_resource_access() macro
4206 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU); in wined3d_debug_resource_access()
4207 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU); in wined3d_debug_resource_access()
4208 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R); in wined3d_debug_resource_access()
4209 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W); in wined3d_debug_resource_access()
4210 #undef ACCESS_TO_STR in wined3d_debug_resource_access()