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Searched refs:APPLE_FENCE (Results 1 – 4 of 4) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_gl.h40 APPLE_FENCE, enumerator
H A Dquery.c88 …rn gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE]; in wined3d_fence_supported()
141 else if (gl_info->supported[APPLE_FENCE]) in wined3d_fence_test()
222 else if (context->gl_info->supported[APPLE_FENCE]) in wined3d_fence_wait()
266 else if (gl_info->supported[APPLE_FENCE]) in wined3d_fence_issue()
H A Dcontext.c879 else if (gl_info->supported[APPLE_FENCE]) in context_alloc_fence()
1392 else if (gl_info->supported[APPLE_FENCE]) in context_destroy_gl_resources()
1454 else if (gl_info->supported[APPLE_FENCE]) in context_destroy_gl_resources()
H A Ddirectx.c106 {"GL_APPLE_fence", APPLE_FENCE },
1799 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422]) in wined3d_guess_gl_vendor()
4099 if (gl_info->supported[APPLE_FENCE]) in wined3d_adapter_init_gl_caps()