Searched refs:ARB_FFP_CONST_BUMPMAT (Results 1 – 1 of 1) sorted by relevance
5694 #define ARB_FFP_CONST_BUMPMAT(i) ((ARB_FFP_CONST_CONSTANT(7)) + 1 + i) macro5695 #define ARB_FFP_CONST_LUMINANCE(i) ((ARB_FFP_CONST_BUMPMAT(7)) + 1 + i)5909 priv->pshader_const_dirty[ARB_FFP_CONST_BUMPMAT(stage)] = 1; in set_bumpmat_arbfp()5910 …priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, ARB_FFP_CONST_BUMPMAT(stage) + 1); in set_bumpmat_arbfp()5918 …GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat… in set_bumpmat_arbfp()6360 …ader_addline(&buffer, "PARAM bumpmat%u = program.env[%u];\n", stage, ARB_FFP_CONST_BUMPMAT(stage)); in gen_arbfp_ffp_shader()