Searched refs:ARB_TEXTURE_RECTANGLE (Results 1 – 11 of 11) sorted by relevance
125 ARB_TEXTURE_RECTANGLE, enumerator
2977 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in init_format_texture_info()6113 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()6131 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()6160 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()6179 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()6202 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
257 …CTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE}, in context_dump_fbo_attachment()1777 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in context_bind_dummy_textures()2504 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in SetupForBlit()2531 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in SetupForBlit()
526 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in nvrc_colorop()
192 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },996 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; in quirk_no_np2()4175 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE; in wined3d_adapter_init_gl_caps()5829 …if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) in wined3d_get_device_caps()
1450 …&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT…2693 …if (!gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXREC…
635 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in create_dummy_textures()768 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in destroy_dummy_textures()
2257 && gl_info->supported[ARB_TEXTURE_RECTANGLE]; in shader_generate_glsl_declarations()3251 && gl_info->supported[ARB_TEXTURE_RECTANGLE]; in shader_glsl_get_sample_function()7317 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_glsl_generate_pshader()9147 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_glsl_generate_ffp_fragment_shader()
3146 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in ffp_blitter_blit()
1440 && gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_hw_sample()
3193 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in tex_colorop()