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Searched refs:ARB_TEXTURE_RECTANGLE (Results 1 – 11 of 11) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d_gl.h125 ARB_TEXTURE_RECTANGLE, enumerator
H A Dutils.c2977 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in init_format_texture_info()
6113 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
6131 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
6160 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
6179 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
6202 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in texture_activate_dimensions()
H A Dcontext.c257 …CTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE}, in context_dump_fbo_attachment()
1777 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in context_bind_dummy_textures()
2504 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in SetupForBlit()
2531 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in SetupForBlit()
H A Dnvidia_texture_shader.c526 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in nvrc_colorop()
H A Ddirectx.c192 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
996 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE; in quirk_no_np2()
4175 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE; in wined3d_adapter_init_gl_caps()
5829 …if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE]) in wined3d_get_device_caps()
H A Dtexture.c1450 …&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT…
2693 …if (!gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXREC…
H A Ddevice.c635 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in create_dummy_textures()
768 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in destroy_dummy_textures()
H A Dglsl_shader.c2257 && gl_info->supported[ARB_TEXTURE_RECTANGLE]; in shader_generate_glsl_declarations()
3251 && gl_info->supported[ARB_TEXTURE_RECTANGLE]; in shader_glsl_get_sample_function()
7317 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_glsl_generate_pshader()
9147 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_glsl_generate_ffp_fragment_shader()
H A Dsurface.c3146 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in ffp_blitter_blit()
H A Darb_program_shader.c1440 && gl_info->supported[ARB_TEXTURE_RECTANGLE]) in shader_hw_sample()
H A Dstate.c3193 if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) in tex_colorop()