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Searched refs:BackBuffer (Results 1 – 3 of 3) sorted by relevance

/reactos/drivers/base/bootvid/i386/xbox/
H A Dbootvid.c21 static PUCHAR BackBuffer = NULL; variable
78 PUCHAR Back = BackBuffer; in ApplyPalette()
200 BackBuffer = (PUCHAR)(FrameBufferStart + NV2A_VIDEO_MEMORY_SIZE - BackBufferSize); in VidInitialize()
268 PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top); in SetPixel()
287 NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow()
288 OldPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT); in PreserveRow()
293 NewPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT); in PreserveRow()
294 OldPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow()
304 NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow()
396 PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top); in VidSolidColorFill()
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/reactos/dll/opengl/opengl32/
H A Dswimpl.c233 BYTE* BackBuffer; member
819 … ScanLine = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp); \
926 if (!fb->BackBuffer) in buffer_size()
928 fb->BackBuffer = HeapAlloc(GetProcessHeap(), 0, BufferSize); in buffer_size()
932 fb->BackBuffer = HeapReAlloc(GetProcessHeap(), 0, fb->BackBuffer, BufferSize); in buffer_size()
934 if (!fb->BackBuffer) in buffer_size()
998 Buffer = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \
1179 BYTE* Buffer = fb->BackBuffer + y[n] * WIDTH_BYTES_ALIGN32(fb->width, 32) \
1238 Buffer = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \
1294 BYTE *Buffer = fb->BackBuffer + y[n] * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \
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/reactos/sdk/include/psdk/
H A Dd3d8.h262 …STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface… in DECLARE_INTERFACE_()
852 …STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBa… in DECLARE_INTERFACE_()