Searched refs:BackBuffer (Results 1 – 3 of 3) sorted by relevance
/reactos/drivers/base/bootvid/i386/xbox/ |
H A D | bootvid.c | 21 static PUCHAR BackBuffer = NULL; variable 78 PUCHAR Back = BackBuffer; in ApplyPalette() 200 BackBuffer = (PUCHAR)(FrameBufferStart + NV2A_VIDEO_MEMORY_SIZE - BackBufferSize); in VidInitialize() 268 PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top); in SetPixel() 287 NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow() 288 OldPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT); in PreserveRow() 293 NewPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT); in PreserveRow() 294 OldPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow() 304 NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop); in PreserveRow() 396 PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top); in VidSolidColorFill() [all …]
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/reactos/dll/opengl/opengl32/ |
H A D | swimpl.c | 233 BYTE* BackBuffer; member 819 … ScanLine = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp); \ 926 if (!fb->BackBuffer) in buffer_size() 928 fb->BackBuffer = HeapAlloc(GetProcessHeap(), 0, BufferSize); in buffer_size() 932 fb->BackBuffer = HeapReAlloc(GetProcessHeap(), 0, fb->BackBuffer, BufferSize); in buffer_size() 934 if (!fb->BackBuffer) in buffer_size() 998 Buffer = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \ 1179 BYTE* Buffer = fb->BackBuffer + y[n] * WIDTH_BYTES_ALIGN32(fb->width, 32) \ 1238 Buffer = fb->BackBuffer + y * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \ 1294 BYTE *Buffer = fb->BackBuffer + y[n] * WIDTH_BYTES_ALIGN32(fb->width, __bpp) \ [all …]
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/reactos/sdk/include/psdk/ |
H A D | d3d8.h | 262 …STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface… in DECLARE_INTERFACE_() 852 …STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBa… in DECLARE_INTERFACE_()
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