Searched refs:CurrentColor (Results 1 – 5 of 5) sorted by relevance
/reactos/modules/rostests/tests/multiwin/ |
H A D | multiwin.c | 116 static unsigned CurrentColor = 0; in MultiWndProc() local 123 Brush = CreateSolidBrush(Colors[CurrentColor]); in MultiWndProc() 126 CurrentColor++; in MultiWndProc() 127 if (sizeof(Colors) / sizeof(Colors[0]) <= CurrentColor) in MultiWndProc() 129 CurrentColor = 0; in MultiWndProc()
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/reactos/modules/rostests/tests/multithrdwin/ |
H A D | multithrdwin.c | 180 static unsigned CurrentColor = 0; in MultiWndProc() local 187 Brush = CreateSolidBrush(Colors[CurrentColor]); in MultiWndProc() 190 CurrentColor++; in MultiWndProc() 191 if (sizeof(Colors) / sizeof(Colors[0]) <= CurrentColor) in MultiWndProc() 193 CurrentColor = 0; in MultiWndProc()
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/reactos/modules/rostests/apitests/user32/ |
H A D | ScrollBarRedraw.c | 64 static UINT CurrentColor = 0; variable 115 CurrentColor = 0; in RunTestWindow() 125 Class.hbrBackground = ColorBrushes[CurrentColor]; in RunTestWindow() 593 if (!FillRgn(hdc, Region, ColorBrushes[CurrentColor])) in OnPaint() 679 CurrentColor = (CurrentColor + 1) % TEST_COLOR_COUNT; in WindowProc() 682 (LONG_PTR)ColorBrushes[CurrentColor]); in WindowProc() 685 NewWidth, NewHeight, Colors[CurrentColor]); in WindowProc()
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/reactos/dll/opengl/opengl32/ |
H A D | swimpl.c | 252 BYTE CurrentColor; member 257 USHORT CurrentColor; member 262 ULONG CurrentColor; member 267 ULONG CurrentColor; member 846 sw_ctx->u##__bpp.CurrentColor = index; \ 860 sw_ctx->u##__bpp.CurrentColor = PACK_COLOR_##__bpp(r, g, b); \ 1065 … MAKE_COLORREF_##__bpp(fb->pixel_format, sw_ctx->u##__bpp.CurrentColor)); \ 1076 … PUT_PIXEL_##__bpp((__type*)Buffer, sw_ctx->u##__bpp.CurrentColor); \ 1084 … PUT_PIXEL_##__bpp((__type*)Buffer, sw_ctx->u##__bpp.CurrentColor); \ 1170 MAKE_COLORREF_##__bpp(fb->pixel_format, sw_ctx->u##__bpp.CurrentColor)); \ [all …]
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/reactos/sdk/include/psdk/ |
H A D | msinkaut.idl | 154 [out, retval] long* CurrentColor); 155 [id(0x00000002), propput] HRESULT Color([in] long CurrentColor);
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