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Searched refs:D3DERR_SCENE_IN_SCENE (Results 1 – 3 of 3) sorted by relevance

/reactos/sdk/include/psdk/
H A Dd3d.h151 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) macro
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c1478 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ in d3d_device7_BeginScene()
/reactos/modules/rostests/winetests/d3drm/
H A Dd3drm.c7187 … todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr); in test_viewport_clear2()