Searched refs:D3DERR_SCENE_IN_SCENE (Results 1 – 3 of 3) sorted by relevance
151 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) macro
1478 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */ in d3d_device7_BeginScene()
7187 … todo_wine ok(hr == D3DERR_SCENE_IN_SCENE, "Expected hr == D3DERR_SCENE_IN_SCENE, got %#x.\n", hr); in test_viewport_clear2()