Searched refs:D3DFVF_XYZB5 (Results 1 – 7 of 7) sorted by relevance
/reactos/dll/directx/wine/d3d9/ |
H A D | vertexdeclaration.c | 66 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW; in vdecl_convert_fvf() 68 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) || in vdecl_convert_fvf() 84 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); in vdecl_convert_fvf() 114 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)) in vdecl_convert_fvf() 132 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))) in vdecl_convert_fvf()
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/reactos/sdk/include/psdk/ |
H A D | d3d8types.h | 119 #define D3DFVF_XYZB5 0x000e macro
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H A D | d3d9types.h | 142 #define D3DFVF_XYZB5 0x000e macro
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H A D | d3dtypes.h | 1306 #define D3DFVF_XYZB5 0x00e macro
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | mesh.c | 768 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4}, in test_fvf_decl_conversion() 774 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR}, in test_fvf_decl_conversion() 896 test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4, in test_fvf_decl_conversion() 927 test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0); in test_fvf_decl_conversion() 928 test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0); in test_fvf_decl_conversion() 1019 compare_vertex_sizes (D3DFVF_XYZB5, 32); in D3DXGetFVFVertexSizeTest() 1100 D3DFVF_XYZB5 | in D3DXGetFVFVertexSizeTest() 1565 case D3DFVF_XYZB5: in check_vertex_buffer_()
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/reactos/dll/directx/wine/ddraw/ |
H A D | utils.c | 940 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break; in get_flexible_vertex_size()
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | mesh.c | 2050 BOOL has_blend = (fvf & D3DFVF_XYZB5) >= D3DFVF_XYZB1; in D3DXDeclaratorFromFVF() 2051 DWORD blend_count = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); in D3DXDeclaratorFromFVF() 2182 case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB5; break; in D3DXFVFFromDeclarator() 2308 case D3DFVF_XYZB5: size += 8 * sizeof(FLOAT); break; in D3DXGetFVFVertexSize()
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