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Searched refs:D3DTS_VIEW (Results 1 – 8 of 8) sorted by relevance

/reactos/sdk/include/dxsdk/
H A Ddx7todx8.h21 #define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW
/reactos/dll/directx/wine/d3dx9_36/
H A Dline.c124 if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_VIEW, &identity))) in d3dx9_line_Begin()
H A Dsprite.c275 IDirect3DDevice9_SetTransform(object->device, D3DTS_VIEW, &object->view); in set_states()
H A Deffect.c370 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
/reactos/sdk/include/psdk/
H A Dd3d8types.h955 D3DTS_VIEW = 2, enumerator
H A Dd3d9types.h1167 D3DTS_VIEW = 2, enumerator
/reactos/modules/rostests/winetests/d3dx9_36/
H A Dcore.c218 IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); in test_ID3DXSprite()
H A Deffect.c3103 hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); in test_effect_states()