Searched refs:D3DTS_VIEW (Results 1 – 8 of 8) sorted by relevance
/reactos/sdk/include/dxsdk/ |
H A D | dx7todx8.h | 21 #define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | line.c | 124 if (FAILED(IDirect3DDevice9_SetTransform(line->device, D3DTS_VIEW, &identity))) in d3dx9_line_Begin()
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H A D | sprite.c | 275 IDirect3DDevice9_SetTransform(object->device, D3DTS_VIEW, &object->view); in set_states()
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H A D | effect.c | 370 {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
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/reactos/sdk/include/psdk/ |
H A D | d3d8types.h | 955 D3DTS_VIEW = 2, enumerator
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H A D | d3d9types.h | 1167 D3DTS_VIEW = 2, enumerator
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | core.c | 218 IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); in test_ID3DXSprite()
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H A D | effect.c | 3103 hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); in test_effect_states()
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