/reactos/sdk/include/dxsdk/ |
H A D | d3dx9math.h | 110 D3DXVECTOR4& operator += (const D3DXVECTOR4&); 111 D3DXVECTOR4& operator -= (const D3DXVECTOR4&); 118 D3DXVECTOR4 operator + (const D3DXVECTOR4&) const; 119 D3DXVECTOR4 operator - (const D3DXVECTOR4&) const; 123 friend D3DXVECTOR4 operator * (FLOAT, const D3DXVECTOR4&); 378 D3DXVECTOR4* WINAPI D3DXVec4BaryCentric(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR… 379 D3DXVECTOR4* WINAPI D3DXVec4CatmullRom(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv0, const D3DXVECTOR4… 380 D3DXVECTOR4* WINAPI D3DXVec4Cross(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2… 381 D3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *p… 382 D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv); [all …]
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H A D | d3dx9math.inl | 239 inline D3DXVECTOR4::D3DXVECTOR4() function in D3DXVECTOR4 243 inline D3DXVECTOR4::D3DXVECTOR4(const FLOAT *pf) function in D3DXVECTOR4 270 inline D3DXVECTOR4& D3DXVECTOR4::operator += (const D3DXVECTOR4& v) 279 inline D3DXVECTOR4& D3DXVECTOR4::operator -= (const D3DXVECTOR4& v) 316 inline D3DXVECTOR4 D3DXVECTOR4::operator + (const D3DXVECTOR4& v) const 321 inline D3DXVECTOR4 D3DXVECTOR4::operator - (const D3DXVECTOR4& v) const 1106 static inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4… 1134 static inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR… 1145 static inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVE… 1155 static inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVE… [all …]
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H A D | d3dx9effect.h | 138 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; in DECLARE_INTERFACE_() 139 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; in DECLARE_INTERFACE_() 140 … STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; in DECLARE_INTERFACE_() 141 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; in DECLARE_INTERFACE_() 248 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; in DECLARE_INTERFACE_() 249 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; in DECLARE_INTERFACE_() 250 … STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; in DECLARE_INTERFACE_() 251 STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; in DECLARE_INTERFACE_() 346 STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; in DECLARE_INTERFACE_() 347 STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; in DECLARE_INTERFACE_() [all …]
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H A D | d3dx9shader.h | 156 …Vector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE; in DECLARE_INTERFACE_() 158 const D3DXVECTOR4 *values, UINT value_count) PURE; in DECLARE_INTERFACE_() 264 STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE; in DECLARE_INTERFACE_() 265 …STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE; in DECLARE_INTERFACE_()
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H A D | d3dx9tex.h | 91 typedef void (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, const D3DXVECTOR2 *texcoord, 93 typedef void (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, const D3DXVECTOR3 *texcoord,
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H A D | d3dx9mesh.h | 506 STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level, in DECLARE_INTERFACE_()
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | math.c | 1682 D3DXVECTOR4 out; in D3DXVec2Transform() 1868 D3DXVECTOR4 out; in D3DXVec3Transform() 2003 D3DXVECTOR4* WINAPI D3DXVec4BaryCentric(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR… in D3DXVec4BaryCentric() 2014 D3DXVECTOR4* WINAPI D3DXVec4CatmullRom(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv0, const D3DXVECTOR4… in D3DXVec4CatmullRom() 2025 D3DXVECTOR4* WINAPI D3DXVec4Cross(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2… in D3DXVec4Cross() 2027 D3DXVECTOR4 out; in D3DXVec4Cross() 2039 D3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *p… in D3DXVec4Hermite() 2057 D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv) in D3DXVec4Normalize() 2073 D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv, const D3DXMATRIX *p… in D3DXVec4Transform() 2075 D3DXVECTOR4 out; in D3DXVec4Transform() [all …]
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H A D | mesh.c | 72 /* D3DDECLTYPE_FLOAT4 */ sizeof(D3DXVECTOR4), 373 D3DXVECTOR4 *dst_ptr = (D3DXVECTOR4*)dst; in convert_float4() 498 D3DXVECTOR4 *src_ptr = (D3DXVECTOR4*)src; in convert_component() 505 D3DXVECTOR4 src_float4 = in convert_component() 537 D3DXVECTOR4 src_float4 = in convert_component() 557 D3DXVECTOR4 src_float4 = in convert_component() 576 D3DXVECTOR4 src_float4; in convert_component() 2371 D3DXVECTOR4 vec; in D3DXIntersectTri() 6495 D3DXVECTOR4 *v1 = to; in weld_float4() 6496 D3DXVECTOR4 *v2 = from; in weld_float4() [all …]
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H A D | texture.c | 1267 …line void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value) in fill_texture() 1330 D3DXVECTOR4 value; in D3DXFillTexture() 1701 D3DXVECTOR4 value; in D3DXFillCubeTexture() 1775 D3DXVECTOR4 value; in D3DXFillVolumeTexture()
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H A D | effect.c | 797 static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) in get_vector() 810 static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector, void *dst_data) in set_vector() 1473 D3DXVECTOR4 value; in d3dx_set_shader_const_state() 2871 …T WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) in d3dx_effect_SetVector() 2925 static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *… in d3dx_effect_GetVector() 2969 const D3DXVECTOR4 *vector, UINT count) in d3dx_effect_SetVectorArray() 3026 D3DXVECTOR4 *vector, UINT count) in d3dx_effect_GetVectorArray() 4709 D3DXHANDLE parameter, const D3DXVECTOR4 *vector) in ID3DXEffectCompilerImpl_SetVector() 4717 D3DXHANDLE parameter, D3DXVECTOR4 *vector) in ID3DXEffectCompilerImpl_GetVector() 4725 D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) in ID3DXEffectCompilerImpl_SetVectorArray() [all …]
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H A D | shader.c | 1742 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector) in ID3DXConstantTableImpl_SetVector() 1752 struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT count) in ID3DXConstantTableImpl_SetVectorArray() 2868 …texture_shader_SetVector(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector) in d3dx9_texture_shader_SetVector() 2875 …r_SetVectorArray(ID3DXTextureShader *iface, D3DXHANDLE constant, const D3DXVECTOR4 *vector, UINT c… in d3dx9_texture_shader_SetVectorArray()
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/reactos/modules/rostests/winetests/d3dx9_36/ |
H A D | effect.c | 3035 D3DXVECTOR4 fvect; in test_effect_states() 4410 static const D3DXVECTOR4 test_effect_preshader_fvect_v[] = 5036 D3DXVECTOR4 opvect1, opvect2, opvect3; in test_effect_preshader_ops() 5432 D3DXVECTOR4 fvect; in test_effect_commitchanges() 5781 D3DXVECTOR4 opvect2; in test_effect_preshader_relative_addressing() 5782 D3DXVECTOR4 g_ivect; in test_effect_preshader_relative_addressing() 5927 D3DXVECTOR4 fvect; in test_effect_preshader_relative_addressing() 6593 D3DXVECTOR4 fvect; in test_effect_shared_parameters_compare_vconst_() 6611 D3DXVECTOR4 fvect; in test_effect_shared_parameters() 6914 D3DXVECTOR4 fvect; in test_effect_get_pass_desc() [all …]
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H A D | texture.c | 138 static inline void expect_vec4_(unsigned int line, const D3DXVECTOR4 *expected, const D3DXVECTOR4 *… in expect_vec4_() 1073 static void WINAPI fillfunc(D3DXVECTOR4 *value, const D3DXVECTOR2 *texcoord, in fillfunc() 1242 D3DXVECTOR4 got, expected; in test_D3DXFillTexture() 1283 D3DXVECTOR4 got, expected; in test_D3DXFillTexture() 1324 static void WINAPI fillfunc_cube(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord, in fillfunc_cube() 1480 static void WINAPI fillfunc_volume(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord, in fillfunc_volume() 2144 static void WINAPI fill_cube_positive_x(D3DXVECTOR4 *out, const D3DXVECTOR3 *tex_coord, const D3DXV… in fill_cube_positive_x()
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H A D | math.c | 54 static BOOL compare_vec4(const D3DXVECTOR4 *v1, const D3DXVECTOR4 *v2, unsigned int ulps) in compare_vec4() 121 static void expect_vec4_(unsigned int line, const D3DXVECTOR4 *expected, const D3DXVECTOR4 *vector,… in expect_vec4_() 178 static void expect_vec4_array_(unsigned int line, unsigned int count, const D3DXVECTOR4 *expected, in expect_vec4_array_() 179 const D3DXVECTOR4 *vector, unsigned int ulps) in expect_vec4_array_() 327 D3DXVECTOR4 light; in D3DXMatrixTest() 1384 D3DXVECTOR4 vec; in D3DXPlaneTest() 1874 D3DXVECTOR4 expectedtrans, gottrans; in D3DXVector2Test() 2047 D3DXVECTOR4 expectedtrans, gottrans; in D3DXVector3Test() 2284 D3DXVECTOR4 expectedvec, gotvec, u, v, w, x; in D3DXVector4Test() 2286 D3DXVECTOR4 expectedtrans, gottrans; in D3DXVector4Test() [all …]
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H A D | mesh.c | 69 static BOOL compare_vec4(D3DXVECTOR4 u, D3DXVECTOR4 v) in compare_vec4() 6648 D3DXVECTOR4 *got = (D3DXVECTOR4*)(got_ptr + decl_ptr->Offset); in check_vertex_components() 6649 D3DXVECTOR4 *exp = (D3DXVECTOR4*)(exp_ptr + decl_ptr->Offset); in check_vertex_components() 10699 const D3DXVECTOR4 normal = {NAN, NAN, NAN, NAN}; in clear_normals() 10724 normal_size = sizeof(D3DXVECTOR4); in clear_normals() 10807 const D3DXVECTOR4 *n = (D3DXVECTOR4 *)vertices; in compare_normals() 10808 const D3DXVECTOR4 normal = {normals[i].x, normals[i].y, normals[i].z, 1.0f}; in compare_normals() 10975 … {0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, in test_compute_normals() 10993 … {0, sizeof(D3DXVECTOR4), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, in test_compute_normals()
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H A D | shader.c | 672 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f}; in test_setting_basic_table() 1101 static const D3DXVECTOR4 fvecarray[2] = { in test_setting_arrays_table() 1205 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f}; in test_SetDefaults() 1282 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f}; in test_SetValue() 6000 return ID3DXConstantTable_SetVector(ctable, device, constant, (D3DXVECTOR4 *)in); in registerset_apply() 6002 … return ID3DXConstantTable_SetVectorArray(ctable, device, constant, (D3DXVECTOR4 *)in, count); in registerset_apply()
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/reactos/modules/rostests/winetests/d3dcompiler_43/ |
H A D | hlsl.c | 161 D3DXVECTOR4 vector; in set_float4_d3d9()
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