Searched refs:DS3D_IMMEDIATE (Results 1 – 4 of 4) sorted by relevance
486 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetAllParameters()507 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetConeAngles()525 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetConeOrientation()542 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetConeOutsideVolume()559 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetMaxDistance()576 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetMinDistance()593 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetMode()612 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetPosition()631 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DBufferImpl_SetVelocity()879 if (dwApply == DS3D_IMMEDIATE) in IDirectSound3DListenerImpl_SetAllParameters()[all …]
476 DS3D_IMMEDIATE); in test_buffer8()486 DS3D_IMMEDIATE); in test_buffer8()500 listener_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer8()509 buffer_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer8()
645 DS3D_IMMEDIATE); in test_buffer()655 DS3D_IMMEDIATE); in test_buffer()669 listener_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer()678 buffer_param.vPosition.z,DS3D_IMMEDIATE); in test_buffer()
914 #define DS3D_IMMEDIATE 0x00000000 macro