Searched refs:Default2D (Results 1 – 3 of 3) sorted by relevance
379 ctx->Texture.Current2D = ctx->Shared->Default2D; in gl_DeleteTextures()436 newTexObj = ctx->Shared->Default2D; in gl_BindTexture()
457 ss->Default2D = gl_alloc_texture_object(ss, 0, 2); in alloc_shared_state()460 || !ss->Default1D || !ss->Default2D) { in alloc_shared_state()468 if (!ss->Default2D) in alloc_shared_state()469 gl_free_texture_object(ss, ss->Default2D); in alloc_shared_state()810 ctx->Texture.Current2D = ctx->Shared->Default2D; in initialize_context()
1128 struct gl_texture_object *Default2D; member