Searched refs:DepthBits (Results 1 – 6 of 6) sorted by relevance
189 if (state && ctx->Visual->DepthBits==0) { in gl_enable()
879 if (ctx->Visual->DepthBits==0 || !ctx->Buffer->Depth) { in gl_clear_depth_buffer()
1003 vis->DepthBits = (depth_bits>0) ? 8*sizeof(GLdepth) : 0; in gl_create_visual()1515 if (newsize && ctx->Visual->DepthBits>0) { in gl_ResizeBuffersMESA()
273 *params = INT_TO_BOOL(ctx->Visual->DepthBits); in gl_GetBooleanv()1036 *params = (GLdouble) ctx->Visual->DepthBits; in gl_GetDoublev()1798 *params = (GLfloat) ctx->Visual->DepthBits; in gl_GetFloatv()2564 *params = ctx->Visual->DepthBits; in gl_GetIntegerv()
243 if (ctx->Visual->DepthBits<=0) { in read_depth_pixels()
1161 GLint DepthBits; /* Number of bits in depth buffer, or 0 */ member