Searched refs:DepthTestSpan (Results 1 – 4 of 4) sorted by relevance
/reactos/dll/opengl/mesa/ |
H A D | span.c | 211 if ((*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask )==0) return; in gl_write_index_span() 300 if ((*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask )==0) in gl_write_monoindex_span() 457 GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask ); in gl_write_color_span() 588 GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask ); in gl_write_monocolor_span() 784 GLuint m = (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask ); in gl_write_texture_span()
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H A D | dd.h | 383 GLuint (*DepthTestSpan)( GLcontext *ctx, member
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H A D | context.c | 1887 ctx->Driver.DepthTestSpan = gl_depth_test_span_less; in gl_update_state() 1891 ctx->Driver.DepthTestSpan = gl_depth_test_span_greater; in gl_update_state() 1895 ctx->Driver.DepthTestSpan = gl_depth_test_span_generic; in gl_update_state() 1900 ctx->Driver.DepthTestSpan = gl_depth_test_span_generic; in gl_update_state()
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H A D | stencil.c | 538 if (ctx->Driver.DepthTestSpan) in gl_depth_stencil_span() 539 (*ctx->Driver.DepthTestSpan)( ctx, n, x, y, z, mask ); in gl_depth_stencil_span()
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