Searched refs:EightBitColor (Results 1 – 9 of 9) sorted by relevance
880 ctx->Visual->EightBitColor = GL_TRUE; in initialize_context()883 ctx->Visual->EightBitColor = GL_FALSE; in initialize_context()885 ctx->FastDrawPixels = ctx->Visual->RGBAflag && ctx->Visual->EightBitColor; in initialize_context()1009 vis->EightBitColor = GL_TRUE; in gl_create_visual()1012 vis->EightBitColor = GL_FALSE; in gl_create_visual()
187 if (ctx->Visual->EightBitColor) { in do_blend()215 if (ctx->Visual->EightBitColor) { in do_blend()
477 if (ctx->Visual->EightBitColor) { in gl_ColorMat4ub()1248 else if (ctx->Visual->EightBitColor) { in gl_set_color_function()
1535 if (!ctx->Visual->EightBitColor) { in read_color_image()1723 if (!ctx->Visual->EightBitColor) { in copy_tex_sub_image()
739 && ctx->Visual->EightBitColor) { in gl_set_triangle_function()
1404 if (!ctx->Visual->EightBitColor) { in apply_texture()1661 if (!ctx->Visual->EightBitColor) { in apply_texture()
83 ctx->Visual->EightBitColor && in update_drawpixels_state()
1146 GLboolean EightBitColor;/* TRUE if all the above scales are 255.0 */ member
578 && !scale_or_bias && ctx->Visual->EightBitColor) in draw_color_pixels()