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Searched refs:Fcolor (Results 1 – 6 of 6) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dclip.c122 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] ); in interpolate_aux()
123 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] ); in interpolate_aux()
124 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] ); in interpolate_aux()
168 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] ); in interpolate_aux_color_tex2()
169 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] ); in interpolate_aux_color_tex2()
170 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] ); in interpolate_aux_color_tex2()
171 VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] ); in interpolate_aux_color_tex2()
195 VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] ); in interpolate_aux_color()
196 VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] ); in interpolate_aux_color()
197 VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] ); in interpolate_aux_color()
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H A Dvbfill.c540 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex4f_feedback()
592 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex4()
618 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex3f_normal_color_tex2()
642 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex3f_normal_color_tex4()
687 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex3f_color_tex2()
710 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex3f_color_tex4()
732 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex3f_color()
775 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex2f_normal_color_tex2()
798 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in vertex2f_normal_color_tex4()
1303 COPY_4UBV( VB->Fcolor[count], color ); in gl_eval_vertex()
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H A Dvb.h107 GLubyte Fcolor[VB_SIZE][4]; /* Front colors (RGBA) */ member
H A Dvbrender.c412 VB->Color = VB->Fcolor; in render_polygon()
572 VB->Color = VB->Fcolor; in render_clipped_polygon()
644 VB->Color = VB->Fcolor; in render_triangle()
713 VB->Color = VB->Fcolor; in render_quad()
747 COPY_4V( vb->Fcolor[dst], vb->Fcolor[src] ); in copy_vertex()
H A Dvbxform.c974 &VB->Normal[i], &VB->Fcolor[i]); in shade_vertices()
996 COPY_4V( VB->Fcolor[i], color[0] ); in shade_vertices()
1014 VB->Fcolor + VB->Start ); in shade_vertices()
1029 VB->Fcolor + VB->Start ); in shade_vertices()
1092 VB->Fcolor + VB->Start ); in fog_vertices()
H A Dvarray.c426 COPY_4UBV( VB->Fcolor[count], ctx->Current.ByteColor ); in gl_ArrayElement()
845 COPY_4UBV( VB->Fcolor[start+i], ctx->Current.ByteColor ); in gl_DrawArrays()