Searched refs:FxHandleFlagMask (Results 1 – 5 of 5) sorted by relevance
62 FxHandleFlagMask = 0x7, // bottom 3 bits are free enumerator69 extern DECLSPEC_SELECTANY const ULONG_PTR FxHandleValueMask = (~((ULONG_PTR) FxHandleFlagMask));625 flags = FxHandleFlagMask & handle; in _GetObjectFromHandle()626 handle &= ~FxHandleFlagMask; in _GetObjectFromHandle()
194 ASSERT((((ULONG_PTR) Object) & FxHandleFlagMask) == 0x0); in FxObjectHandleCreate()
674 ASSERT((handle & FxHandleFlagMask) == 0); in GetMemoryHandle()685 ASSERT((handle & FxHandleFlagMask) == 0); in GetMemoryHandle()
63 ASSERT((((ULONG_PTR) this) & FxHandleFlagMask) == 0x0); in FxObject()82 ASSERT((((ULONG_PTR) this) & FxHandleFlagMask) == 0x0); in FxObject()
70 WDFCASSERT((FIELD_OFFSET(FxRequest, m_SystemBufferOffset) & FxHandleFlagMask) == 0); in CheckAssumptions()71 WDFCASSERT((FIELD_OFFSET(FxRequest, m_OutputBufferOffset) & FxHandleFlagMask) == 0); in CheckAssumptions()