Searched refs:FxThreadedEventQueue (Results 1 – 10 of 10) sorted by relevance
352 FxThreadedEventQueue::FxThreadedEventQueue( in FxThreadedEventQueue() function in FxThreadedEventQueue361 FxThreadedEventQueue::~FxThreadedEventQueue( in ~FxThreadedEventQueue()370 FxThreadedEventQueue::Init( in Init()390 FxThreadedEventQueue::_WorkerThreadRoutine( in _WorkerThreadRoutine()394 FxThreadedEventQueue* This = (FxThreadedEventQueue *)Context; in _WorkerThreadRoutine()400 FxThreadedEventQueue::QueueWorkItem( in QueueWorkItem()420 FxThreadedEventQueue::_WorkItemCallback( in _WorkItemCallback()432 FxThreadedEventQueue* This = (FxThreadedEventQueue *)Context; in _WorkItemCallback()
113 ) : FxThreadedEventQueue(FxDevicePwrRequirementEventQueueDepth) in FxDevicePwrRequirementMachine()
120 ) : FxThreadedEventQueue(FxWakeInterruptEventQueueDepth) in FxWakeInterruptMachine()
1061 status = FxThreadedEventQueue::Init(Pnp, WorkerRoutine); in Init()
2538 ) : FxThreadedEventQueue(FxPowerPolicyEventQueueDepth) in FxPowerPolicyMachine()
334 struct FxThreadedEventQueue : public FxEventQueue { struct335 FxThreadedEventQueue(339 ~FxThreadedEventQueue(
207 struct FxPowerMachine : public FxThreadedEventQueue {210 ) : FxThreadedEventQueue(PowerEventQueueDepth) in FxPowerMachine()
88 class FxDevicePwrRequirementMachine : public FxThreadedEventQueue {
89 class FxWakeInterruptMachine : public FxThreadedEventQueue {
722 struct FxPowerPolicyMachine : public FxThreadedEventQueue {