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Searched refs:GL_CONDITION_SATISFIED (Results 1 – 3 of 3) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dquery.c127 case GL_CONDITION_SATISFIED: in wined3d_fence_test()
212 case GL_CONDITION_SATISFIED: in wined3d_fence_wait()
/reactos/sdk/include/reactos/wine/
H A Dwgl.h698 #define GL_CONDITION_SATISFIED 0x911C macro
/reactos/sdk/include/GL/
H A Dglext.h1928 #define GL_CONDITION_SATISFIED 0x911C macro