Searched refs:GL_MAX_COMBINED_UNIFORM_BLOCKS (Results 1 – 3 of 3) sorted by relevance
2241 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
3762 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max); in wined3d_adapter_init_limits()
1853 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro