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Searched refs:GL_MAX_COMBINED_UNIFORM_BLOCKS (Results 1 – 3 of 3) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwgl.h2241 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/reactos/dll/directx/wine/wined3d/
H A Ddirectx.c3762 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max); in wined3d_adapter_init_limits()
/reactos/sdk/include/GL/
H A Dglext.h1853 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro