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Searched refs:GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (Results 1 – 3 of 3) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwgl.h2294 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro
/reactos/dll/directx/wine/wined3d/
H A Ddirectx.c3776 … gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers); in wined3d_adapter_init_limits()
/reactos/sdk/include/GL/
H A Dglext.h2313 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 macro