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Searched refs:GL_NEAREST (Results 1 – 12 of 12) sorted by relevance

/reactos/modules/rosapps/applications/screensavers/ssstars/
H A Dssstars.c243 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in InitGL()
244 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in InitGL()
/reactos/dll/opengl/mesa/
H A Dtexture.c722 case GL_NEAREST: in sample_lambda_1d()
754 case GL_NEAREST: in sample_lambda_1d()
1192 case GL_NEAREST: in sample_lambda_2d()
1224 case GL_NEAREST: in sample_lambda_2d()
1348 ASSERT(t->MinFilter==GL_NEAREST); in gl_set_texture_sampler()
1360 ASSERT(t->MinFilter==GL_NEAREST); in gl_set_texture_sampler()
H A Dtexstate.c208 if (eparam==GL_NEAREST || eparam==GL_LINEAR in gl_TexParameterfv()
222 if (eparam==GL_NEAREST || eparam==GL_LINEAR) { in gl_TexParameterfv()
H A Dtriangle.c724 && ctx->Texture.Current2D->MinFilter==GL_NEAREST in gl_set_triangle_function()
725 && ctx->Texture.Current2D->MagFilter==GL_NEAREST in gl_set_triangle_function()
H A Dtexobj.c225 if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) { in gl_test_texture_object_completeness()
/reactos/dll/directx/wine/wined3d/
H A Ddirectx.c294 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
295 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
302 GL_NEAREST, GL_NEAREST, GL_LINEAR,
761 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in match_fbo_tex_update()
762 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in match_fbo_tex_update()
864 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in match_broken_arb_fog()
865 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in match_broken_arb_fog()
H A Dutils.c2015 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2016 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2031 …>gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2032 …>gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2045 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2046 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2070 … gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
2071 … gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment()
3062 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in check_filter()
3063 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in check_filter()
H A Dsurface.c351 dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, gl_mask, GL_NEAREST); in surface_depth_blt_fbo()
407 gl_filter = GL_NEAREST; in surface_blt_fbo()
2010 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in fb_copy_to_texture_hwstretch()
2012 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in fb_copy_to_texture_hwstretch()
H A Dtexture.c825 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
826 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Darb_program_shader.c7369 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in upload_palette()
7371 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in upload_palette()
/reactos/sdk/include/GL/
H A Dgl.h678 #define GL_NEAREST 0x2600 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h2652 #define GL_NEAREST 0x2600 macro