/reactos/modules/rosapps/applications/screensavers/ssstars/ |
H A D | ssstars.c | 243 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); in InitGL() 244 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); in InitGL()
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/reactos/dll/opengl/mesa/ |
H A D | texture.c | 722 case GL_NEAREST: in sample_lambda_1d() 754 case GL_NEAREST: in sample_lambda_1d() 1192 case GL_NEAREST: in sample_lambda_2d() 1224 case GL_NEAREST: in sample_lambda_2d() 1348 ASSERT(t->MinFilter==GL_NEAREST); in gl_set_texture_sampler() 1360 ASSERT(t->MinFilter==GL_NEAREST); in gl_set_texture_sampler()
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H A D | texstate.c | 208 if (eparam==GL_NEAREST || eparam==GL_LINEAR in gl_TexParameterfv() 222 if (eparam==GL_NEAREST || eparam==GL_LINEAR) { in gl_TexParameterfv()
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H A D | triangle.c | 724 && ctx->Texture.Current2D->MinFilter==GL_NEAREST in gl_set_triangle_function() 725 && ctx->Texture.Current2D->MagFilter==GL_NEAREST in gl_set_triangle_function()
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H A D | texobj.c | 225 if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) { in gl_test_texture_object_completeness()
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/reactos/dll/directx/wine/wined3d/ |
H A D | directx.c | 294 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ 295 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ 302 GL_NEAREST, GL_NEAREST, GL_LINEAR, 761 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in match_fbo_tex_update() 762 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in match_fbo_tex_update() 864 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in match_broken_arb_fog() 865 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in match_broken_arb_fog()
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H A D | utils.c | 2015 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2016 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2031 …>gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2032 …>gl_ops.gl.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type), GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2045 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2046 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2070 … gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 2071 … gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in create_and_bind_fbo_attachment() 3062 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in check_filter() 3063 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in check_filter()
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H A D | surface.c | 351 dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, gl_mask, GL_NEAREST); in surface_depth_blt_fbo() 407 gl_filter = GL_NEAREST; in surface_blt_fbo() 2010 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in fb_copy_to_texture_hwstretch() 2012 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in fb_copy_to_texture_hwstretch()
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H A D | texture.c | 825 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 826 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | arb_program_shader.c | 7369 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in upload_palette() 7371 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in upload_palette()
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/reactos/sdk/include/GL/ |
H A D | gl.h | 678 #define GL_NEAREST 0x2600 macro
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/reactos/sdk/include/reactos/wine/ |
H A D | wgl.h | 2652 #define GL_NEAREST 0x2600 macro
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