Searched refs:GL_ONE (Results 1 – 9 of 9) sorted by relevance
85 case GL_ONE: in gl_BlendFunc()102 case GL_ONE: in gl_BlendFunc()165 if (ctx->Color.BlendSrc==GL_ONE in do_blend()166 && ctx->Color.BlendDst==GL_ONE) { in do_blend()240 case GL_ONE: in do_blend()301 case GL_ONE: in do_blend()390 case GL_ONE: in do_blend()436 case GL_ONE: in do_blend()
612 ctx->Color.BlendSrc = GL_ONE; in initialize_context()
174 glBlendFunc(GL_ONE,GL_SRC_ALPHA); // Set Blending Mode (Cheap / Quick) in InitOpenGL()
284 glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Set The Blending Function For Translucency in render()
144 case GL_ONE: return "GL_ONE"; in debug_register()426 GL_ONE, GL_NONE, GL_NONE); in atifs_color_fixup()428 GL_ONE, GL_NONE, GL_NONE); in atifs_color_fixup()
846 GL_ONE, /* CHANNEL_SOURCE_ONE */
464 return GL_ONE; in gl_blend_factor()484 return dst_format->alpha_size ? GL_DST_ALPHA : GL_ONE; in gl_blend_factor()
375 #define GL_ONE 0x1 macro
2769 #define GL_ONE 1 macro