Searched refs:GL_POINT (Results 1 – 9 of 9) sorted by relevance
105 else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { in gl_PolygonMode()
272 if (mode==GL_POINT) { in unfilled_polygon()
2342 case GL_POINT: in gl_EvalMesh1()2412 case GL_POINT: in gl_EvalMesh2()
1398 PB_INIT( PB, GL_POINT ); in gl_Begin()
277 glEvalMesh1((GLenum) GL_POINT, (GLint) from, (GLint) to); in mapmesh1f()
233 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT); in polymode()1024 glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax, in mapmesh2f()
265 #define GL_POINT 0x1B00 macro
3069 #define GL_POINT 0x1B00 macro
186 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); in state_fillmode()