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Searched refs:GL_POINT (Results 1 – 9 of 9) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dpolygon.c105 else if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { in gl_PolygonMode()
H A Dvbrender.c272 if (mode==GL_POINT) { in unfilled_polygon()
H A Deval.c2342 case GL_POINT: in gl_EvalMesh1()
2412 case GL_POINT: in gl_EvalMesh2()
H A Dvbfill.c1398 PB_INIT( PB, GL_POINT ); in gl_Begin()
/reactos/dll/opengl/glu32/src/libnurbs/interface/
H A Dglcurveval.cc277 glEvalMesh1((GLenum) GL_POINT, (GLint) from, (GLint) to); in mapmesh1f()
H A Dglsurfeval.cc233 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT); in polymode()
1024 glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax, in mapmesh2f()
/reactos/sdk/include/GL/
H A Dgl.h265 #define GL_POINT 0x1B00 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h3069 #define GL_POINT 0x1B00 macro
/reactos/dll/directx/wine/wined3d/
H A Dstate.c186 gl_info->gl_ops.gl.p_glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); in state_fillmode()